**Metaverse Could Contribute Up To 2.4% of US GDP By 2035, Study Shows**
A study commissioned by Meta has found that the metaverse could contribute around 2.4% to U.S. annual GDP by 2035, equating to as much as $760 billion. Reuters reports: The concept of the metaverse includes augmented and virtual reality technologies that allow users to immerse themselves in a virtual world or overlay information digitally on ... ⌘ Read more
…#5bl6sta) @abucci That would certainly be more believable to me. I mean don't get me wrong, Meta being Meta they will probably pour so much money into it and try to brute force it into some sort of li…
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…#5bl6sta) @prologic Yeah, we had some discussion about it once it was announced. I said what I felt (And I do love VR - but for flight simulators etc) - but I just knew it would fail.
Especially when …
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…#5bl6sta) @stigatle @prologic @eldersnake I love VR too, and I wonder a lot whether it can help people with accessibility challenges, like low vision.
But Meta's approach from the beginning almost s…
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(#5bl6sta) @abucci Speaking from experience:
> whether it can help people with accessibility challenges, like low vision
No it cannot, at least not the Oculus Rift from FB some years ago.
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…#5bl6sta) @prologic I think those headsets were not particularly usable for things like web browsing because the resolution was too low, something like 1080p if I recall correctly. A very small screen…
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…#5bl6sta) @abucci Oh wow, I hadn't heard of Vircadia before. This looks really cool.
Also. The idea of Augmented Reality is much more appealling to me than full Virtual Reality. And a pair of glasses…
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