(#en4agmq) @lyse I do play when I don't have anything to do (not too often) but get hooked on them until completed, mostly retro games via RetroArch (GBA and PSX), I even set up some sync scripts to play seamlessly on my PC, Android phone and raspberry pi.
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(#en4agmq) @prologic aaahm. you could just get an account with a random email forwarding from duckduckgo? Or you could use mailgw.com (which i am using for quite some time for some services) or you could just use apple auto email forwarding thingy wingy?
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(#en4agmq) The engine was this one actually.
I recommend an older version of it.
It should be in the repo of most distro, Mac in Win should be there too, great for kids wanting to create.
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(#en4agmq) @lyse at that time Minecraft was the most hyped game I was playing with this (open source).
It allows scripting so you can make full fledged custom games in it, but I only played with the map editor.
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(#en4agmq) @prologic Back in the days my mates and I only played Minetest, an open source clone of Micecraft, that performed heaps better than the original, but also did not include all features from its model. More than sufficient for us who enjoyed and valued the building part. At least my appeal was to have unlimited construction blocks. We also operated our own server to build stuff together, like our CS building as best as we could. It's been way more than a decade, though, when we had to compile it from source ourselves, not sure how well it works nowadays.
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(#en4agmq) @thecanine I don't know what `riseup.net`, but I have a feeling I basically did the same/similar thing by purchasing a domain name and setting up some random email routing to an _actual_ email.
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(#en4agmq) @prologic I don't think Minecraft itself was ever open-source. Also when it comes to burner emails (that I assume can't be temporary in this case), is there any reason why go through all this, when you can just have an account on something like riseup.net, with a few strange aliases not linked to you?
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